In-Development Features

The following features are being worked on right now

AI systems to model a variety of characters for FPS games. This includes ranged enemies and allies, melee enemies, zombies and civilians.

The AI will be distributed to testers on completion and then iterated and polished while work is underway for the 1.2 major upgrade.


A major upgrade for NeoFPS that refactors many of the existing systems and smooths the way for future development. Features include:

  • Motion graph refactor and usability improvements
  • Improved layer usage and setup
  • Various refactored systems
  • Unity input system as default
  • Enemy and NPC AI

Full body animations for use in AI, body awareness and multiplayer.


Integrations with third party assets that add the necessary features to create a complete game with NeoFPS.

  • Playmaker (partial integration available on GitHub)
  • Dialogue System
  • Quest Machine
  • Rayfire (Completed)
  • … More to come later

Longer Term

Once the 1.2 major upgrade is completed and released, the main priority will be adding multiplayer. After that the focus will be on creating themed add-ons and demos to expand the feature set for specific games.

Multiple smaller features will be added and updated whilst working on the above priority tasks. Some examples, which will be prioritised based on feedback are:

  • Modular melee system
  • Grid based inventory
  • Firearm attachments

Detailed Breakdown

Visit Codecks

For a detailed breakdown of all the features that are planned for NeoFPS, take a look at the public Codecks roadmap
This list is frequently updated based on user feedback and new opportunities.

Got an idea for an awesome feature you’d like to see added?