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Roadmap

I recently published a news post discussing the plan for NeoFPS in 2024 and beyond. You can read more about this here.

In-Development Features

The following features are being worked on right now

A major upgrade for NeoFPS that refactors many of the existing systems and smooths the way for future development. Features include:

  • Motion graph refactor and usability improvements
  • Improved layer usage and setup
  • Various refactored systems
  • Unity input system as default
  • Enemy and NPC AI
15%

Integrations with third party assets that add the necessary features to create a complete game with NeoFPS.

  • Playmaker (partial integration available on GitHub)
  • Dialogue System
  • Quest Machine
  • Rayfire (Completed)
  • … More to come later
35%

Longer Term

I have revised the plan to pause (or slow) development on the AI to prioritise completing the 1.2 upgrade. You can read up on the reasoning and the details in the news post: NeoFPS in 2024.

Once the 1.2 major upgrade is completed and released, the main priority will be completing the AI, ready for testing, as well as working on tutorials and smaller scale additions to NeoFPS.

AI systems to model a variety of characters for FPS games. This includes ranged enemies and allies, melee enemies, zombies and civilians.

The AI will be distributed to testers on completion and then iterated and polished while work is underway for the 1.2 major upgrade.

60%

Full body animations for use in AI, body awareness and multiplayer.

10%

Detailed Breakdown

Visit Codecks

For a detailed breakdown of all the features that are planned for NeoFPS, take a look at the public Codecks roadmap
This list is frequently updated based on user feedback and new opportunities.

Got an idea for an awesome feature you’d like to see added?