In-Development Features

The following features are being worked on right now

Full body animations for use in AI, body awareness and multiplayer

  • Inspection
  • Weapon customisation
  • New modules
  • New weapon attachments including scopes and extended magazines
  • New modules such as pattern shooters
  • Damage falloff and randomisation
  • Sprinting and crouching poses and animations
  • Editor improvements
  • High quality example weapon with animations
  • A selection of effects for bullet trails, impacts and muzzle flashes
  • Improved demo scenes
  • Integrations with third party assets that add the necessary features to create a complete game with NeoFPS
  • Playmaker
  • Rayfire
  • Dialogue System
  • Quest Machine
  • … More to come later

Temporarily On Hold

The following features are temporarily on hold to allow for other priorities

Adding item creation wizards to the NeoFPS Hub (animator controller wizards remaining)


A version of NeoFPS that is optimised for mobile devices. This entails a number of changes:

  • Remove the detail mesh bullet hit system
  • Rewrite the character controller and motion graph states to remove the arbitrary up-vector (very maths heavy)
  • Add touch controls
  • Various optimisations
  • Remove post-processing and add LWRP/URP shaders and materials

NB: Touch controls system will also be added to the full NeoFPS


Up Next

Once the current tasks have been completed, the following are queued up:

  • Tap vs hold interaction on a single object
  • Hammer interaction
  • HUD tooltips and feedback
  • Simple melee and ranged enemies
  • Alert and chase mechanics
  • Line of sight system
  • Waypoints and patrol routes
  • Improved demo assets including effects
  • Improved feature demo scenes with guides in NeoFPS manager popup
  • FPS style demos that demonstrate using NeoFPS to emulate different FPS games


The following are the current priorities for NeoFPS development:

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Ease of Use​

Editor tools and improvements to make working with NeoFPS more accessible from the moment it's picked up

Tutorials and guides for NeoFPS core features and common tasks when trying to make an FPS

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Complete Game Capabilities

Features and integrations that enable the creation of complete first person shooter games using NeoFPS

With the help of assets that focus on things outside the NeoFPS remit, everything you need should be at your fingertips

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Demos and Wow Factor

Features and integrations that add that extra spark and draw people in to your games

Demos that show off what NeoFPS is really capable of, along with guides that show you how to achieve the same results in your games

Alongside the above, 2021 is the year of multiplayer for NeoFPS. More information will be made available as it progresses

Detailed Feature Plan

Visit Trello

For a detailed breakdown of all the features that are planned for NeoFPS, take a look at the public Trello
This list is constantly updated based on user feedback and new opportunities.

Got an idea for an awesome feature you’d like to see added?