In-Development Features

The following features are being worked on right now

Full body animations for use in AI, body awareness and multiplayer


A player character body that you can see when you look down

  • Integrations with third party assets that add the necessary features to create a complete game with NeoFPS
  • Playmaker (partially integration available)
  • Dialogue System
  • Quest Machine
  • Rayfire (Completed)
  • … More to come later

Up Next

Once the current tasks have been completed, the following are queued up:

  • Simple melee and ranged enemies
  • Alert and chase mechanics
  • Line of sight system
  • Waypoints and patrol routes

A major upgrade for NeoFPS that refactors many of the existing systems and smooths the way for future development. This will have a free upgrade path for existing NeoFPS users. Features include:

  • Assembly definitions
  • Motion graph refactor and usability improvements
  • Improved layer usage and setup
  • Extended interaction systems
    • Tap vs hold per object
    • Conditions
    • Scene blackboard
  • Refactored weapons
    • Common wieldables base
    • New animation manager
    • Improved hitscan vs projectile systems
  • New input system

Temporarily On Hold

The following features are temporarily on hold to allow for other priorities

Additional features will be added for the 1.2 update which will enable work to resume on the remaining features

  • Inspection
  • Weapon customisation
  • New modules
  • New weapon attachments including scopes and extended magazines (Completed)
  • New modules such as pattern shooters (Completed)
  • Damage falloff and randomisation (Completed)
  • Sprinting and crouching poses and animations (Completed)
  • Editor improvements (Completed)
  • High quality example weapon with animations
  • A selection of effects for bullet trails, impacts and muzzle flashes
  • Improved demo scenes

A version of NeoFPS that is optimised for mobile devices. This entails a number of changes:

  • Remove the detail mesh bullet hit system
  • Rewrite the character controller and motion graph states to remove the arbitrary up-vector (very maths heavy)
  • Add touch controls
  • Various optimisations
  • Remove post-processing and add LWRP/URP shaders and materials

NB: Touch controls system will also be added to the full NeoFPS



The following are the current priorities for NeoFPS development:

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Ease of Use​

Editor tools and improvements to make working with NeoFPS more accessible from the moment it's picked up

Tutorials and guides for NeoFPS core features and common tasks when trying to make an FPS

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Complete Game Capabilities

Features and integrations that enable the creation of complete first person shooter games using NeoFPS

With the help of assets that focus on things outside the NeoFPS remit, everything you need should be at your fingertips

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Demos and Wow Factor

Features and integrations that add that extra spark and draw people in to your games

Demos that show off what NeoFPS is really capable of, along with guides that show you how to achieve the same results in your games

Alongside the above, 2021 is the year of multiplayer for NeoFPS. More information will be made available as it progresses

Detailed Feature Plan

Visit Codecks

For a detailed breakdown of all the features that are planned for NeoFPS, take a look at the public Codecks roadmap
This list is constantly updated based on user feedback and new opportunities.

Got an idea for an awesome feature you’d like to see added?