This video offers an overview of the new save game features in NeoFPS v1.1, along with breaking down how it works and how to extend it for new scripts. Topics include:
- Save Games Demo
- Save Game Settings
- Save File Inspector
- Serializing Game Objects and Scenes
- Saving Object Hierarchy
- Saving Monobehaviours and Components
- Overrides and Persistence
- Runtime Instantiation
- Extending the Save System
- Custom Formatters
Requirements
NeoFPS: Purchase on the Asset Store